
Here is the low poly of my yingyang snake bird,
the tri count is like 3.500 something like that ,
I do realize that this tri count is to high but I
can not afford to spend any more time on this
model and need to get on with something else,
there are still faces I could delete but have
decided to work on some thing else, plus I don't
much care for the texture and will prob redo
it in the future......
oww... I decided that I should scrap the other
base for the model and go back to this one, because
the other base I couldn't get it to look round
enough in the low poly, with out wasting to
many triangles,
any comment please ... much thanks.
4 comments:
I bodged up the first comment :P.
I'm a little shocked, you said you don't like the texturing, what's not to like it looks ace. Incredibly detailed nice job.
yeah this is really nice man, well done, it would stand up as a decent large statue in which case the poly count would be justified, were finding more and more with alot of next gen games that the poly counts are just fucking ridiculous, stuff that would make your eyes bleed man lol.
looking pretty damn sweet man! I reckon some complementary colors could really bring it out further tho. However, it would be hard to pull it of well, and would completely change the style and therefore the environment that this piece would go in.
It looks awesome as it is though!
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