Thursday, March 01, 2007

Task17 Game Engines what, who, and how

A game engine is like the inner core of the game it dictates the graphics what objects do haw things react and the physics of the game it self with out the engine there would be nothing more than a bunch of random objects from the game, I would like to know and understand the game engine because they all have to run in a some what similar way.

I know that game engines are not the same but if I could learn one that would give me a good building block to expand on and increase my understanding of how games work, because I think that it is a need to know type of thing and I would like to know how its done.

with the increase in games, game engines are now made to a simple standard giving the other people on the team an easer job to import the data in to the engine and configure it to a appropriate standard because the game engine has set limitations within its configuration like the amount of ploys on a single figure for example.

the thing that I like about game engines is the fact that they are entirely editable within the engines parameters, If I know haw the worked then I could change parts of a game and the engine would do nothing to stop me. The other thing is if you know what you where doing then you could change the script of the game completely this would enable you to do just about any thing you want, ..... nice.

As we progress with game engines they are able to take on larger amounts of ploys and are able to incorporate more complex maps, shades and filters like normal maps and secular maps and a range of different lighting technology these things are important to get more photo-realistic graphics.

No comments: