Saturday, March 03, 2007

Task 19

this is a tough one....

the thing is that neither are right in my view because each company will want a slightly different thing, see I read EDGE magazine because it is the best games magazine out there, and the other thing is that it all ways offering jobs in it and they usually ask for a degree and a knowledge in 3DS Max or MYRA and if you have experience in the industry then that will help but its not required, having a liberal arts background would be good for some companies giving them a higher quality but something like that can only be achieved by half a life time with in the industry working out all the little tricks that we wont even understand at are current level.

but that’s just what they put to get applicants I would imagine that you would need a degree but I never seen any one asking for one, even on the net I have never come across this.

I think that I would be able to get a job if I worked hard here and learned all that I can, also if I could come up with a creative characters when I wanted I think having these qualities would get me the job, oww and of course working in a team.

I also think that games company’s would want a creative artist and this would help me to get a job as well as my undying desires to do better than others on the course that are not like that most people are but some just don’t care at all weather they do good or bad but I must succeed or die trying.

The way that I see it is that if they want some one creative with liberal arts and amazing skills, there hire me…. Only joking they want someone to design something for them and if they want some one with tones of max existence they want some one who can make models quickly and detailed so they are both right but for different prepossess.

Thursday, March 01, 2007

Task 18

Game music is it important.....
YES

If you think that it doesn't matter weather games have music or not, then my question is what games do you play. In my opinion the games that lack in music aren't even going to get of the ground because even if you don't notice it there are a huge part of the game because it... its like this, the senses that we have are touch, sight, smell, and hearing we interact with the character through the controller and his touch becomes ours, we see the game through the T.V. or P.C. giving us our sight in the game world, I know we can't smell things in games so I'll move on to hearing the sounds of the game world give you a sense to make up a hole world in a game you need all there’s things.

the sounds in games are becoming more intense with improvements like 5.1 systems and other things setups like this can enable you to hear exactly where you enemy is firing from and in some cases you will be able to here the bullets fly past your head, sound in games is very important.
The thing is that not all games have music but most do the ones with out music usually have a series of different atmospheric noses to give the player something to think about like in horror games if you something rustling then you panic its all about suspense and trickery making the player think there’s something going on.

The best music that I have ever heard in a game is the metal slug songs through out the series of games, I like metal slug music because it is well composed I would put a link with a track at the bottom but I can't figure out audio blogger. I like the music because it give the player a sense of importance I think that every song is completely different I like this because the metal slug music is very fast paced and up beat because the game is so frantic, but that’s the way I like it.
The music keep you going through out the game keeps you motivated to kill your enemy's, The second best noise in a game is sonic gulping air that’s comedy.

I bet the picture of sonic takes you back.....



no they did not all though I can't find much on it they didn't do it compose good times I mean.

Task17 Game Engines what, who, and how

A game engine is like the inner core of the game it dictates the graphics what objects do haw things react and the physics of the game it self with out the engine there would be nothing more than a bunch of random objects from the game, I would like to know and understand the game engine because they all have to run in a some what similar way.

I know that game engines are not the same but if I could learn one that would give me a good building block to expand on and increase my understanding of how games work, because I think that it is a need to know type of thing and I would like to know how its done.

with the increase in games, game engines are now made to a simple standard giving the other people on the team an easer job to import the data in to the engine and configure it to a appropriate standard because the game engine has set limitations within its configuration like the amount of ploys on a single figure for example.

the thing that I like about game engines is the fact that they are entirely editable within the engines parameters, If I know haw the worked then I could change parts of a game and the engine would do nothing to stop me. The other thing is if you know what you where doing then you could change the script of the game completely this would enable you to do just about any thing you want, ..... nice.

As we progress with game engines they are able to take on larger amounts of ploys and are able to incorporate more complex maps, shades and filters like normal maps and secular maps and a range of different lighting technology these things are important to get more photo-realistic graphics.